
SnipBlox Games
The game studio at the centre of it all. Military simulators, base-defence titles and PvP experiences built, published and operated on Roblox.
- Game design
- Live ops
- Publishing
Roblox developer · Content creator
I build and run games on Roblox, and I make the content around them. Chairman of SnipBlox Games, founder of Snipyx, and the person behind SnipBlox HQ and SnipBlox Lab.
About
SnipBlox started as a username and turned into a group of projects that all feed each other. The games give the content something to talk about. The content gives the games players. The design work keeps every piece of it looking like it came from the same place.
I work across the whole pipeline — scripting the systems, designing the maps, rendering the thumbnails, running the community and shipping the updates. Nothing gets handed off to a stranger, which is why the shield, the slash and the cyan show up everywhere.
Luau systems, gameplay loops, monetisation and the live-ops cadence that keeps a title alive after launch.
Avatar renders, lighting setups and click-first thumbnail art produced in-house under the Snipyx label.
Marks, colour systems and asset kits that scale from a favicon to a stadium-sized group banner.
Devlogs, update trailers and community videos that turn a release into an event instead of a patch note.
Divisions
Four teams with one owner. Each one has a job, and each one exists because the others needed it.

The game studio at the centre of it all. Military simulators, base-defence titles and PvP experiences built, published and operated on Roblox.

The creative label — GFX renders, thumbnails, logo systems and the visual language that every SnipBlox project inherits.

The hub that ties the group together: community management, announcements, staffing and the front door for partners.

Where prototypes live. Systems, tooling and experiments that graduate into shipped features across the studio's games.
Work
A selection of the titles and brand work produced under SnipBlox Games and Snipyx.

A full military sim with ranked divisions, training grounds and squad combat. The studio's largest and longest-running title.
The training and roleplay counterpart — patrols, formations and progression for the Gold Lion community.
Fast, readable round-based defence built around escalating waves and upgrade decisions that matter in the first ten seconds.
Two-team combat with weapon loadouts and objective control — the studio's testbed for gunplay and netcode.
City-scale departmental roleplay with ranks, duties and a purpose-built map made for long sessions.
The shield, the slash and the cyan — a reusable identity kit spanning logos, thumbnails, avatar renders and in-game UI.
Content
Videos are not marketing bolted on afterwards — they are how the games find an audience and how the community stays in the loop.

How a system got built, why it changed, and what broke on the way.
Every release gets a cut worth watching before players load in.
Events, playtests and the group's own moments, on camera.
Contact
Commissions, collabs, sponsorships or dev work for your group — email is the fastest way to reach me.